City of Brass
A “West Marxist” campaign. Social sandbox focusing on social justice issues, developing a community, occasionally dealing with problems by killing things and taking their stuff, but usually through diplomacy and problem-solving.
The “monsters” the PCs fight, more often than not, are the wheels of systemic oppression and the selfish people who benefit from society off the backs of the underclass. Whether PCs start violent revolutions, organize peaceful protests, or just quietly help people in need, the world is a better place for their actions.
- 17 different players
- 6 different sessions
- 2 different venues
Oct 12, 6 PM at THE WINDUP SPACE: Not a usual 2-hour event. We’ll play for around 4 hours, and probably grab some pizza or something!
Nov 11-13 at MY HOUSE: All-Weekend Gaming
August 12, 2016 – Clinton N. Dreisbach talks about revolutions in gaming settings and gives us a shout-out in the first installment of Prismatic Word Spray.
Four Hallmarks of a City of Brass Campaign
Everything is hard. Characters start out poor and unequipped. The entire world is against them. Even simple tasks usually taken for granted in typical “adventure” campaigns are hard in the City of Brass: eating, finding a place to sleep, talking to people.
The City of Brass setting is—unsurprisingly—an urban environment. The city is the destination, not a home base used for expeditions out into the wilderness. Characters do not leave the city. Ever. The city itself is dangerous and a kind of wilderness of its own. There is much to explore, geographically and politically. There is much unknown and “wild” here, too.
The heroes in the City of Brass are concerned with issues of social justice, either for themselves or for others they care about. The “monsters” they fight, more often than not, are the wheels of systemic oppression and the selfish people who benefit from society off the backs of the underclass. The games will explore problems of social class, racism, immigration, organized crime, poverty, corporatism, and religious zealotry.
A theme of the City of Brass is that problems get worse if you don’t do something about them and that the little guy has power to change things, whether through small, local acts or larger, political acts. Whether PCs start violent revolutions, organize peaceful protests, or just quietly help people in need, the world is a better place for their actions.